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Current[]

Clara is a student of Eckleston Institute of Arcane Arts. One of the new students of the new magic class.

Appearance[]

History[]

Clara's parents owned a tavern frequented by many adventurer's. The tavern was near the shipyard at Vlego city, which was the main port. Due to this she heard many a tails of adventure and heroism. Being young and impressionable she had her mind set to set out on an adventure of her own one day. But she knew she would need equipment and skills to do so.

So she started "practicing" which was just running around and playing. Her parents were very much against this and during an argument Clara lashed out and destroyed a table with power she didn't know she had. This was the day after the Rift had opened. She had gained power from that rift. This scared her parents and herself. She quickly calmed down, but was still adamant to adventure. Even more know because of her power. Unbeknownst to her and her parents a Teacher from the Eckleston Institute of Arcane Arts saw the outburst.

Clara started to learn cards and gamble from the patrons of the bar to try and earn money to get equipment. She also learned as much as she could from the adventurer's tales; from combat to lock-picking any skill she could learn from them.

5 Years after the Rift opened, a week or so before she was about to head out, Clara was offered the opportunity to become a student at the School. Her parents thought this was an agreeable situation, she would be safe there and could learn more about her power. Clara agreed because it was close to her goal of becoming an adventurer, while staying safe to her parents wishes.

At the start of the school year, Elliot made an enemy of Clara.

Relationships[]

In a dueling team with: Josson, Naqia, Lixiss, and Scoon aka FIRE BOMB

Personality[]

Character Sheet[]

Human Magus 22 (Card Caster, Staff Magus), Variant Bard (Busker)

Chaotic Good Medium Humanoid (Human)

Int + 3; Senses Tremorsense 60 foot, Darkvision 60ft

Defense[]

AC: 46 (10 Base, 3 Dex, 9 Armor, +1 Dodge, +8 Shield, +5 Deflection, +5 Insight, +5 Natural Armor)

Flat Footed: 20

Touch: 15

HP: 197

Fort +20, Ref +15, Will +20

Spell Resistance 18

Offense[]

Speed: 30 

Melee Quarterstaff: +30/26/20 1d8+13

Melee TWF: +28/28/24/18 1d8+13

Ranged: +30/26/20 Ghost Touch 1d10+19+2d6 Holy

Ranged TWF: +29/29/25/19 1d10+19+2d6 Holy

Blast: +24 4d6+4

Blast TWF: +21 11d6+11

Statistics[]

Str 12, Dex 16, Con 14, Int 28 (34), Wis 14, Cha 14 (20)

Base Atk +16 ; CMB +16 (+4 Trip); CMD +31; MSB +20 (spell Pen 24); MSD +30

Feats:

  • Level Feats: Two Weapon Fighting, Weapon Finesse, Double Weapon Finesse, Clustered Shots, Point Blank Shot, Toughness, Weapon Focus (Quarterstaff), Extradimensional Stash, Precise Shot, Advanced Weapon Training (Focused Weapon (Throwing Cards)), Combat Expertise, Improved Trip, Tripping Staff, Tripping Twirl, Focused Blast Type (Force), Combat Reflexes, Precogniscent Smite +5
  • Bonus Feats: Fast Learner (Human), Quarterstaff Master, Shield Focus, Precogniscent Protection +5
  • Free: Educated (Arcana/Local), Ritual Caster, Spell Crafting, Cantrip, Circle Casting, Combat Casting, Skill Focus (Acrobatics), Weapon Focus (Cards), Steadfast Mind, Spell Penetration, Dodge, Uncanny Concentration, Sphere Focus (Destruction), Acrobatic Spellcaster, Endurance, Extra Arcana (Enduring Blade), Greater Spell Penetration, Spell Chain, Arcane Strike, Martial Focus (Thrown), Extra Arcana (Spellbreaker), Disruptive Recall, Counter Spell, Destructive Dispel
  • Metamagic Feats (Free): Quicken Spell, Maximized Spell, Disruptive Spell
  • Epic Feats: Epic Weapon Focus (Throwing Cards), Epic Weapon Specialization (Throwing Cards)
    • Metamagic: Enhance Spell (+4, Damage Dice increase one step)

SQ:

  • Variant Bard: Bardic Knowledge, Lore Master
    • Busker Stunts 22 Rounds/Day
      • Quick Hands, Living Statue, Fascinate, Inventive Juggler
  • Magus: Arcane Pool (22), Spell Combat, Spell Recall (2 for 1), Knowledge Pool, Improved Spell Combat, Fighter Training, Greater Spell Combat, Counter Strike, Greater Spell Access, True Magus (+2 of any single (Attack, Spell Resistance, DCs, Spell Pen)
    • Magus Arcana: Disruptive, Preternatural Grace, Deadly Throw (Dex to damage for thrown weapons, while boosted), Maximized Magic, Arcane Cloak (1 AP INT to Stealth And Bluff) , Transdimensional War Dance (55 Feet)
      • Extra Arcanas: Enduring Blade, Spellbreaker,
      • Epic Arcana: Enduring Blade
  • Staff Magus: Quarterstaff Master, Quarterstaff Defense, Staff Weapon
  • Card Caster: Deadly Dealer, Harrowed Spell strike, Role Dealer

Magic (Spheres): CL 17; 56 Spell Points (2 Extra for Destruction, 1 for Divination), DC 30 (34 Destruction)

  • Tradition: Modified Magus (2x somatic, -Prepared Caster)
    • Drawbacks: Focus Casting (Staff)
      • Dark
        • Personal Meld
      • Destruction
        • Destructive Touch, Energy Focus,
      • Enhancement
        • Bodily Enhancement, Personal Magics
      • Warp
        • Personal Warp
      • Conjuration (Free)
        • Caller
      • Divination
        • Limited Divination (Sense)
  • Dark CL17
    • Shadow Stash x2 (510 Pounds), Quick Meld
  • Destruction CL 17 (22 Force) (Force = CL + 1 + 1 per 5 HD)
    • Destructive Blast 11d6+11, Energy Blast (Reflex save or fall prone), Focus Blast, Explosive Orb (10 Feet), Disintegrate, Clinging Blast, Guided Strike +20 Attack (1 SP)
  • Mind CL17
    • Suggestion, Powerful Charm, Mass Charm (8), Command, Subtlety
  • Enhancement CL17
    • Physical Enhancement (+6), Dual Enhancement, Deep Enhancement, Ascetic Control
  • Warp CL17
    • Emergency Teleport ((40 Feet) +8 AC/Reflex), Extradimensional Storagex2 (510 Pounds)
  • Divination (CL 22) (Close 90)
    • Prescience (+3/+20), Foreshadow (AC +3; Ref, Ini+4, Not flat footed), Sense Magic, Tremorsense (close), Blindfolded Oracle (Blindsense close), Alternate Divinations (advanced) ((See In Darkness))
  • Conjuration (Free)
    • Call Planer Creature

Skills: Acrobatics 29, Appraise 37, Bluff 28, Disable Device (Head) 28, Escape Artist 26, Knowledge (Arcana) 44, Knowledge (Geography) 44, Knowledge (Local) 44, Knowledge (Planes) (head) 44, Knowledge (Religion) (Head) 44, Knowledge (Others) 22, Perception 25, Perform (Sense Motive, Diplomacy) 28, Profession (Gambler) 25 (B), Profession (Innkeeper) 25, Sleight of Hand 28 (B), Spellcraft 34, Stealth 26, Survival 25

Concentration: +33

Spell Penetration: Mind +22, Destruction +28

Endurance Bonuses: +3

Disruption Bonuses: +4

Languages: Kaelithican, Draconic, Avalondi, Ultramarian, Undercommon  

Crocks: Good with Grapples, Good vs Enchantments

Planeswalker: 1 min casting time allows to plane shift or shift between different material planes, w/ fatal damage may roll Will save DC 10+dmg if successful damage is negated and you are immediately shifted to another prime material plane

Traits: Practiced Aim, Harrow Chosen

Gear[]

  • Head: Cap of the Free Thinker
  • Headband: Mental Prowess +6 Int/Cha
  • Eyes:
  • Shoulders:
  • Neck: Amulet of Natural Armor 5 + Adaptation
  • Chest: 
  • Body: Robe of the Resplendent Thespian (+5 Resistance)
  • Armor: +5 Undead Defiant, Ghost Touch, Light Fortification, Mithril Chain Shirt
  • Belt:  
  • Wrists: Vambraces of Defense (Deflection +5)
  • Hands: 
  • Ring 1: Ring of Wizardy 2 (4 SP)
  • Ring 2: Ring of Freedom of Movement
  • Feet: 

Other Items

+5 Preventative, Impact, Defiant Greenwood Quarterstaff (4 lbs)

Harrow Deck (Ancestral)

Focus of the Diviner

Spell Pouch

4,453 GP


Classes Taken[]

  • Combat
    • 1010, 1050, 1210, 2010, 2150, 2050, 1220, 3010, 2210, 3120, 3050, 4010, 4050
  • Conjuration
    • 1010
  • Divination
    • 1010, 1050
  • Enchantment
    • 1010
  • Evocation
    • 1010, 1050, 2010, 2050, 4050
  • Knowledge (Arcana)
    • 1010, 1050, 1310, 1210, 2010, 3110, 4110, 4140
  • Knowledge (Local)
    • 1010
  • Magi
    • 1010, 1050, 2010, 2050, 3010, 3050, 4010, 4050, 5310
  • Spellcraft
    • 1010, 1050, 1120, 1610, 2010, 2610, 3610, 4610
  • Transmutation
    • 1010
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