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"Defender of the Lost, First Child of the Father, we give praise to you. Your prism blankets the mind and keeps the secrets hidden. We love you, for we are your favored children. Your dance is the dance of possibility, and we ask only that you show us the Path of Exactitude through the Veil of Verisimilitude. With masks you protect our thoughts. Through iridescence we fight your enemies." - The Ten Prayers

Eramuuth is unique within the Avalon elven pantheon in that they are the only deity that is non-good. Because of this, they accept all elves into her flock, even drow. 

History[]

Eramuuth is the child of Kaeleth and Qerasht from before the marriage of Kaeleth and Pria. They are the first child of Kaeleth, making them one of the most important deities within the pantheon. Their connection to both of these divines has provided them with a more neutral mindset. They see all elves as part of their followers and believes that the Descent was an unnecessary sibling rivalry taken too far.

They have always protected the elves and taught them how to fight and live together in harmony.

Home[]

Unlike the rest of the pantheon, Eramuuth's domain exists both within and outside of the outer realms. They rule the divine city Iskian which stands within . This is a place of sparkling beauty and scintillating color. There are intricate towers and walkways allowing for travel across the entire city. The entire city is made of varying types of crystals, all with different shapes, sizes, and colors, all coming together to make the city the most beautiful to behold. It is so astounding, that all who see it are dazzled by it.

Relationships[]

Eramuuth's relationships are unique. They maintain a working and even mostly friendly relationship with the Avalondi, Drow, and Ulatra elven pantheon. They view them all as their brothers and sisters. The exception to this is Zenfaria who killed their mother. They have few enemies, but those they hold the most contempt for are those who focus on allying and assisting humans, such as Labott.

Appearance and Emissaries[]

Eramuuth is a tall slender endogenous elf, even more so that other elves, who is depicted in ceremonial cleric robes. Seven silk wraps, one for each color of the rainbow, around the torso. The arms, hands, and legs and covered in while spidersilk.

Servants[]

Important mortals and immortals that serve the deity.

Church of Eramuuth[]

Eramuuth's teaches seem all over the place to those uninitiated into her flock. However, there is at least some method to it. They are a deity of the spectrum, ranging from peaceful meditation to stealth and secrets, to face to face combat. They protect and watch over all elven kind, and so too do their flock. They are the guardians of the lost and wayward soul. They are joy and they are terror. Everyone loves the devoted of Eramuuth and everyone fears them. From the lordly noble to the lowly beggar, Eramuuth embraces all within their multicolored light. 

Worshipers and Clergy[]

The church of Eramuuth is prominent within Avalondi society. They are a very important deity. However, the clergy are known to keep secrets and hide things from the public, and thus many citizens are suspicious of them. The clergy almost always wear a mask of their choosing. This is a full-faced mask with soft features. The design of the mask is custom for each priest and allows the clergy to identify themselves while wearing the mask. They are also an expression of self. The color of the mask depends on the individual. While a prismatic mask is the most common, many opt to focus on a single aspect of Eramuuth and, thus, a single colored mask. The formal wear for a priest is a white, nearly silver, spider-silk skirt and seven silk wraps of each color of the rainbow wrapped around them. 

Those who worship Eramuuth typically fall into two categories. Those who believe protecting elven kind is done through kindness, and those who believe it is done through war. Both options are valid. 

Temples and Shrines[]

Temples of Eramuuth are special places. They are designed to be places to gather, such as an inn or a tavern. There are somewhat frequent celebrations within the temple, and worshipers of Eramuuth drink and stay for free, given they have also provided a donation to the temple recently.

The areas of worship are colored wing and rooms associated with the rainbow, and each area holds a different purpose. 

  • Rainbow - The initial area of the temple is colored in rainbow patterns and is open to the public. This is typically where the tavern or inn can be found.
  • Red - This wing is dedicated to combat. Within can be found training rooms and some training weapons. This area is where priests hone their combat skills.
  • Orange - This wing houses living area for the clergy of the temple and any guests. This area also has medical facilities and places for general healing.
  • Yellow - This wing is dedicated to contemplative meditation. Within are floor mats to sit upon, as well as a large statue of Eramuuth.
  • Green - This wing houses gardens and a peaceful natural surrounding. Each temple is self-sustainable, and it is these gardens that make this possible.
  • Blue - This wing is dedicated to relaxing enjoyment of one's self. In here one can find hookahs and other drugs, as well as comfortable pillows and couches to lounge on. In this room people often discuss philosophy and share wisdom.
  • Indigo - This wing of the temple is where one may find the day to day business dealings of the temple. This is where armories, the quartermaster, and storage for mundane items can be found.
  • Violet -  This wing is dedicated to magical studies. Magical tools, herbs, incense, spell books, crafting materials, and all manner of objects related to magic.
  • Lightless - Each temple maintains a basement that is utterly devoid of light. This area is filled with traps and difficult challenges. If anyone were to bypass the traps, they would find a portal to the Nexus at the end. 

Holy Text[]

Shyl os Talia Tylys (The Books of Many Colors) - This collection of books are multiple writings and verses from priests, followers, and oracles dedicated to the Defender of the Lost. Each has their own message and lesson, and each provides stories from all different walks of life.

Holy Relics[]

The Rainbow Mask - Less a single relic, and more a collection of relics. Each mask is unique 

Magic Items[]

A wide variety of magical items can be found within the temples of Eramuuth. Anywhere from magic weapons to items that aid in stealth. Among her temples, however, can always be found items relating to scintillating colors and rainbows, among the more standard items of war.

Traits[]

Traits that can be taken by a character that are associated with the deity.

Deific Obedience[]

Kneel and face a cardinal direction you did not face the day before. If this is your first time, choose any direction. You must also not form a pattern of directions over time. This choice must be random. Place your holy symbol or your mask in front of you. Trace one of three sacred symbols, varile (protection), fuine (shadow), or ohta (war) on the forehead of the mask with your finger. Pray to Eramuuth to guide and protect you. Ask them to bless the symbol. Choose sacred or profane bonus. All bonuses gained from this feat are the chosen type until performing the obedience again. If you drew varile, gain a +2 bonus to Acrobatics checks and a +1 bonus to Will saves. If you drew fuine, gain a +2 bonus to Bluff, Disguise, and Stealth checks. If you drew ohta, gain a +1 bonus to all attacks and damage rolls with melee weapons.

  1. Favor of the Mask (Sp): divine favor 3/day, death knell 2/day, suggestion 1/day
  2. Rainbow Jump (Su): You can cast rainbow pattern once per day. The save DC is Charisma based. You are immune to this effect. As long as you are within a rainbow-like spell's effect, you may, as a move action, teleport to any other point within the spell's effect. Rainbow effects are effects such as color sprayrainbow pattern, scintillating colors, prismatic ray, and similar effects. Note that effects that are instantaneous are extremely difficult to jump through and would require both a readied action as well as a successful Spellcraft check to identify the spell being cast.
  3. Prismatic Protection (Su): You are immune to all spells effects that produce a rainbow-like effect. You may use Rainbow Jump to teleport to any rainbow effect from any other rainbow effect, such as two instances of rainbow pattern, or prismatic wall. You do not have to be the one that created the effect, but the destination must be within line of sight from the origin point. 
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