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School: Conjuration(Summoning, Evil) Level: Hunger 7

Components: V, S, M(a bit of dire bat flesh)

Casting Time: 1 minute

Ranged: Unlimited

Effect: Magical Sensor

Duration: 1 minute/level

Saving Throw: None SR: no

Letting the fure loose to float on the air, you summon four giant bats with glowing green eyes to serve as your eyes.

You summon four advanced half fiend dire bats whose eyes blaze with a ghoulish green light(they glow as bright as a candle). When you spend a move action to concentrate, the bats allow you to see through their eyes, from their perspective, using your own visual senses. If you have Darkvision, Low-Light Vision, or spells cast that enhance your visual senses, such as True Seeing or See Invisibility, you continue to gain the benefit of those abilities or spells through the eyes of your bat minions. They also give you the benefit of their blindsense for the purpose of viewing their surroundings for the duration of the spell. You can summon the bats at any point you can see, but they can travel outside your line of sight without hindrance. Even while outside your line of sight, they follow your mental directions on where to explore. The bats travel together, never separating by more then 40ft. They with a speed of 40ft if viewing an area ahead as a human would(primarily looking at the floor), or half speed if examining the ceiling and walls as well as the floor ahead. The bats can travel in any direction as long as the spell lasts.

Eye of the King CR 6[]

CE Large advanced Outsider(Native)

Init +6 Senses Blindsense 40ft, Perception +21

Defense[]

AC 23(+8 natural armor, +6 Dex, -1 Size) Flat Footed-17, Touch-15

HP 67(7d8+35) DR 5/magic

Fort +10 Ref +11 Will +7 SR 17

Defensive Abilities: Immune to Poison, Resistance(Acid, Cold, Electricity, Fire) 10

Offense[]

Speed: 20ft, Fly 40 ft(Good)

Melee: Bite +12(2d6+10+Bleed+Paralysis)

Special Attacks: Bleed(1d6), Paralysis 1d4+1 rounds DC 18, Smite Good 1/day(+1 Attack, +7 damage), Spell Like Abilities: CL 7 3/day Darkness, 1/day Desecrate

Statistics[]

Str 25 Dex 23 Con 21 int 2 Wis 20 Cha 12

Base Attk +5 CMB +13 CMD 29

Feats: Alertness, Improved Natural Attack(Bite), Stealthy, Weapon Focus(Bite)

Skill Focus: Fly +13, Perception +21, Stealth +8 Racial Modifiers- +4 Perception when using Blindsense

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