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Currently a student in Eckeston Institute of Arcane Arts.

History

Lixiss was a small child when her parents where killed by Orcs when traveling in Corras. Found and raised by a local Gnome family she doesn't really know much about being an Ice Elf.

During her 2nd year in Eckleston she went through a portal to Xilmara and was "killed" by the Arch Lich Vall. Due to this she was transported to the Imperial City and spent time with Sandria, an Imperial Restoration Mage.

Relationships

Her adopted Gnome parents, Bilkasan and Isoyaris Vysoren, who run the Invisibility and Invincibility potion shop in Jorser. Her classmates in Eckleston Institute of Arcane Arts.

Students in House Tellaes: Clara, Scoonamwak, Ranell, Tak, Prijahar, Tanyl,

Zorgon (The Destroyer), met in the hollow one night, willing to give her anything if she signs away her soul. Has been stuck on he Prime material plane as he was summoned during the Mana Burst.

Neophyte of the Black Rose.

Sandria, an Imperial Restoration Mage who also specializes in historical and metaphysical research.

She was taught to travel through the Blind Eternities by Anna Iora.

Character Sheet

Ice Elf Incanter (Frost Weaver) 5 EXP: 19464/23000

Chaotic Good Medium Humaniod (Elf)

Int 4; Senses, Snow Vision, Low Light Vision, Perception +10

Defense

AC 14 / 16 (Ranged)

HP 50 (5d6+20)

Fort 5, Ref 8, Will 5

Offense

Speed 30

Melee 2

Ranged 6 (+8 for Blasts)

Special Attacks: DC's 18 (19), Destruction Sphere 45 ft range

Sphere List: (Caster Level 5 (6 Nature)

Nature Sphere: Water Package (Frostweaver (Counts as 11th level for affects (Nature Lord Feat))

  • Water Package: Create Fog, Freeze, Vortex
  • Geomancing: Create Nature: Water (Huge) (Talent 1st lvl), Grow Plants (Huge),
  • Geomancing: Water Mastery (Talent 1st lvl)
  • Spirit: Natures Carapace (Talent 2nd lvl), Seamantle, augmented with Mage of Ice and Rime to provide temporary HP = 10, Buffeting Winds (20% Miss Chance), Flame Mantle (5d6 Fire, Reflex for Half), Iron Body (+7 AC, -4 Check Penalty, Gauntlets, +2 bonus to Strength and a -2 penalty to Dexterity), Stoneskin (DR 2/Adamantine), Barkskin (+2 NAT)
  • Master of Elements (Talent 3rd lvl) (Air, Fire, Metal)
  • Spirit: Resist Elements (Bonus Talent) Sonic, Acid, Fire, Electricity, Cold 16, DR 2/Adamantine
  • Spirit (Talent 4th lvl): Nature Sight (Cloudsight, Earthsight, Firesight, Metalsight, Plantsight)
  • School Talent: Plant Package: Entangle, Harvest, Pummel
  • Deep Nature (Talent 5th lvl): Times are one step higher for abilities.

Destruction Sphere: Energy Focus Cold (Talent 1st lvl)

  • Numbing Blast: 3d6+6 cold, -2 to reflex saves (Bonus Talent)

Conjuration Sphere: Call Planar Creature (Story)

  • Drawback: Caller

Statistics

Str 11, Dex 18, Con 16, Int 18, Wis 15, Cha 22

Base Atk 2; CMB 2; CMD 16

Feats: B School: Ritual Caster, B School: Spellcrafting, B School: Educated, B School: Cantrips, 1 Extra Talent (Nature Lord) , 2 Mage Of Ice And Rime, 3 Extra Talent (Resist Elements). B Sphere Focus (Nature), B School Circle Casting, 4 Extra Talent (Master of Elements: Earth and Plant), 5 Primal Blast (Dual Sphere)

Skills Appraise 12, Craft (Alchemy) 15, Fly 12, Knowledge Arcane 18, Knowledge Nature 19, Knowledge Planes 13, Linguistics 12, Perception 10, Spellcraft 15, Survival 10

Languages: Kaelitican, Gnome, Slyvan, Elven (Avalondi), Celestial, Kabilathi, Aquan, Draconic, Dwarven, Wanese, Cyrodilic

Traits: Distance Aptitude +1 CL for range, Arcane Dabbler 1/day Prestidigitation

Fame: 8

Crocks: 1 Good With Maces, 2 Half Natural Healing, 3 +2 AC vs Ranged Attacks, 4 Phobic (Fear of being Alone), 5 +1 Cha, 6 -1 Str

SQ: Cold Immunity, Vulnerable to Fire, Servant of Winter, Frost Mote Augmentation, Incantations, Ice Charms, Icension 10ft, Ice Friend (Minx), Freeze Magic, Heart of Ice

Casting Tradition: Sorcerous Blood

Spell Pool: 14 +1 for Nature

Frost Motes: 6

Spellrime: Winter’s Kiss, Whiteout

Blessings of Winter: Gelid Arcanum,

Items the character has in his inventory.

Classes Taken at Eckleston

Year 1

First Semester:

  • Knowledge Arcana 1010 +1 Knowledge Arcana
  • Spellcraft 1010 +1 Spellcraft
  • Knowledge Arcana 1050 +1 Knowledge Arcana
  • Spellcraft 1050 +1 Spellcraft
  • Arcana 1310 Ritual Caster Feat
  • Spellcraft 1120 Spellcrafting Feat
  • Knowledge Nature 1010 +1 Knowledge Nature
  • Knowledge 1210 Educated Feat

Second Semester:

  • Craft Alchemy 1010 +1 Craft Alchemy
  • Knowledge 1220 Scholastic Writing Scholar Feat (Arcana and Nature)
  • Transmutation 1010 Nature Talent (Plant Package)
  • Knowledge Planes 1010 +1 Knowledge Planes
  • Craft Alchemy 1050 +1 Craft Alchemy

Summer Semester:

  • Craft Alchemy 2010 +1 Craft Alchemy
  • Knowledge Nature 1050 +1 Knowledge Nature
  • Spellcraft 2010 +1 Spellcraft
  • Transmutation 1050 +1 Spell Point

Year 2

First Semester:

  • Craft Alchemy 2050
  • Spellcraft 2050
  • Transmutation 2010
  • Craft 3110
  • Knowledge Arcana 2010

Second Semester:

  • Arcana 3110
  • Alchemy 2310
  • Transmutation 1010 (Weather)
  • Transmutation 3010
  • Craft Alchemy 3010

Year 3

First Semester:

  • Knowledge Nature 2010
  • Craft 3210
  • Alchemy 2350
  • Transmutation 3050
  • Knowledge 2210

Second Semester:

  • Nature 4210
  • Transmutation 2050 (Weather)
  • Transmutation 4010
  • Alchemy 3310
  • Knowledge Nature 2050

Year 4

First Semester:

  • Craft 3050
  • Alchemy 3350
  • Alchemy 4150
  • Alchemy 3210
  • Alchemy 1210

Second Semester:

  • Alchemy 4910
  • Alchemy 5210
  • Alchemy 2350
  • Alchemy 5310
  • Transmutation 4050
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